For many Central Americans who came of age between the 1960s and 1980s, the solution to mass poverty, discrimination, and social exclusion lay in taking up arms against the entrenched structures of authoritarian militarism and oligarchic elites.
– Dirk Kruijt, Guerrillas
Some rebel groups abuse noncombatant populations, while others exhibit restraint, discipline, and control. Insurgent leaders in some countries transform local structures of governance, engaging civilians in the process of affecting political change; others build administrative machineries that do nothing more than extract resources. In some context, rebel groups kill their victims selectively; while in others violence appears indiscriminate, even random. Movements sometimes loot and destroy the property of civilian populations, while at other times they protect it from government attacks.
– Jeremy Weinstein, Inside Rebellion
The Guerrilla Generation: Cold War Insurgencies in Latin America is the second COIN multipack, containing four separate games exploring a series of thematically related insurgencies. Building on the The British Way, this new multipack allows players to explore variations in insurgent groups organizational structures, strategies, and relationship with civilians, across four insurgencies in Central and South America between 1968 and 1992. During this part of the Cold War era, Latin America experienced an incredible number of different insurgent groups, many inspired by the Cuban Revolution featured in Cuba Libre, ranging from popular backed rural insurgencies, flexible urban guerrillas, externally sponsored raiders, and brutal ideologically rigid groups. This multipack features a game exemplifying each of these types of insurgencies, to offer players the chance to compare different approaches to rebellion highlighted in the quote by scholar Jeremy Weinstein above. The Guerrilla Generation also offers four longer and more complex individual games than those found in The British Way, as well as an entirely different approach to the linked campaign scenario, which combines two games into a simultaneous side-by-side experience.
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