Anomia: [uh-NO-mee-uh] Noun
1) A problem with word finding or recall.
2) Chaos.
3) The game where common knowledge becomes uncommonly fun!
Cards contain a visual symbol and a type of person, place or thing (eg. ‘Film Director’, ‘tree’, ‘two-letter word’, ‘mythological creature’). Play starts with two face downdraw piles. Players take turns to draw a card and place it face up in front of them. When symbols on two players cards match, both players compete to be the first to call out a correct example of the person, place or thing on the opponents card. The winner takes the opponents card and forms a winning pile. Wild cards add an extra challenge, and whenthere are no cards left in the draw piles, each player counts up their winning pile. The player with the most matches wins!
Contents: 2 card decks, each with 92 unique playing cards and eight wild cards, instructions.
Manufacturer Recommended Age 10+
Play Time 30 Minutes+.
3-6Players