ASL Starter Kit #3is a self-contained ASL module which will give players the opportunity to start playingAdvanced Squad Leaderalmost immediately. A liberally-illustrated rulebook teaches gamersASLusing a conversational style to teach the concepts of ASL. If you own and playASL Starter Kit #2you will be pleasantly surprised to find how easy it is to spot the new rules inASLSK#3– we’ve highlighted the new rules so that you can skip rereading what you’ve learned inASLSK#2and get right to the new rules!
What doesASLSK#3add? TANKS! The famous and deadly German “Tiger”. The reliable “Sherman”. The tank which won the east – the T-34.
We know we’ll get the inevitable question “Do I have to buyASLSK#1and/orASLSK#2to getASLSK#3?” The Starter Kits are self contained. Each has everything you need to play what’s in the box, with the higher numbers adding to the ASL knowledge you’ll have from playing previous Starter Kits. We do not anticipate changing what you’ve learned from prior Starter Kits (for example,ASLSK#3adds about 6 pages of rules to the base built byASLSK#1andASLSK#2). A better question would be “Do I needASLSK#2if I buy ASLSK#3?”. The short answer is a resounding no! You can dive right in withASLSK#3. But if you do, and you like the game,ASLSK#1andASLSK#2both add more boards and scenarios for you to enjoy. We know it’s a little confusing, we hope this clears it up a bit.
Contents:
Scenario List:
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Complexity: Medium
Solitaire Suitability: Medium